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Infantry units move 15% faster starting from the Feudal Age.Furor Celtica : Gives Siege Workshop units +40% HP. They also make appearances in various campaigns:Ĭharacteristics Unique unit Woad Raider : Quick infantry unit Unique technologies Stronghold : Castles and towers fire 25% faster. The Celts have a tutorial campaign devoted to their civilization: William Wallace. Also, their strong economy helps them in playing outside their strengths in the Castle Age. They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer.Īll in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry (usually Halberdiers and Woad Raiders) and siege weapons (usually Trebuchets and Siege Onagers) can easily be enough to defeat any army, and eventually reduce the enemy base into ruins, especially noting the fact that Woad Raiders have bonuses vs. The Celts' siege weapons attack quicker (also affects Trebuchets), are built faster, and have more hit points due to Furor Celtica, making them extremely dangerous. Their Siege Workshop is the best of all civilizations. Their civilization bonus of efficient lumberjacks (+15%) is better than Two-man Saw (+10%, expensive). However, their late game economy is slightly below average due to missing Crop Rotation. They have arguably the best economy of all civilizations in early to mid game. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. Their Monks are among the weakest of all, missing five of ten technologies. Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage, although their lumberjack faster working rate can help in water maps in the early game. This makes their archers and cavalry situational at best.
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Their cavalry are average at best, as they lack Bloodlines and Plate Barding Armor, but have access to Hussars and Paladin upgrades. Their archers are very underwhelming, missing key technologies all over the board. The Celts have very good infantry units with a major advantage in their faster movement speed. Hence they do not reappear as such, but Morgan Black and the Highlander are descended from them. These three nations came under control of the English nation (descendants of the Britons), which created a united kingdom: the British civilization featured in Age of Empires III. Wales is also considered a Celtic nation, but is not represented by the Celtic civilization. Their descendants are the Scottish and Irish nations. As the Celts are the official tutorial civilization from the William Wallace campaign, they are designed as a beginner friendly civilization for newer players thanks to their economic bonuses and non-conditional bonuses for their infantry and siege. They focus on infantry and siege weapons. The Celts are a Western European civilization in Age of Empires II based on medieval Ireland and Scotland. The Celts' civilization music theme in the Definitive Edition Your legacy will mix history and legend for centuries to come! Dominate the highlands with swift infantry, terrorize opponents with swarms of Woad Raiders, and unleash the Furor Celtica upon your enemies with durable, fast-firing siege engines. In the rolling landscapes of Britain and Ireland, minor chiefdoms grew into formidable kingdoms ruling their surroundings from powerful strongholds.